Ahoy, lubbers! Just letting you know that “Blood & Bounty” is nearly finished! The game mechanics are essentially complete and I’m primarily working on the campaign mode and special rules and statistics for historical pirates.
My estimate may be a little off, but I’m assuming that the game should be ready on this website at approximately 3:00pm AEST this Wednesday. Woo!
Just a quick update: The name of our pirate wargame has been decided: “Blood & Bounty” with the possible subtitle “A short life, but a merry one.” Special thanks goes to my commenters as well as my dear ol’ mum who helped create the name! Wahey!
Been hard at work on the rules today for about 5 hours! I must say, this is very quickly becoming a fairly ambitious project. Over 7000 words already, gulp!
Roll call for pirates and more! I am currently planning the following characters and crew ( for those up on their pirate history! ): Anne Bonny, Ben Hornigold, Captain Maynard, Black Bart, Blackbeard, Calico Jack, Charles Vane, Emanuel Wyyne, Edward Ballamy, Edward Low, Stede Bonnet, and Mary Read.
Added: Embarking/disembarking, dozens of explanatory diagrams, boarding ships, ramming, broadsides, swimming, draught rules, more weapon variety and ammo types, misc.
Huzzah! The pirate game seems to be coming along quite well so far! It’s structured like a hybrid of my different systems so far. Tell you what though, I’ve had to do so much research so far it feels like a high school history assignment! I hope you all will like the flavour it adds to the game!
Heads up! I still need a title for the game, if anyone has any suggestions. Other ideas are appreciated as well!
Currently implemented: Sailing system, Ship hitpoint allocation areas and table, Ship Weapons, Crew Weapons, Historically accurate flags for kingdoms and pirates.
I’ve been thinking about writing rules for a “Golden Age of Piracy” game! I’m still throwing some ideas in the air and would like my readers to contribute to the design process. Here’s your chance to impact the game design!
Here are some Questions I have for you all about the game. What aspects would you prefer?
– Die system: D6 or D8?
– Focus on naval or land combat, or both?
– Include famous historical (and/or ahistorical) pirates and vessels?
– Mood: Swashbuckling Fun, or Historical Accuracy?
– Game Style: Simple or complex?
– Campaign Mode? Yes or no?
– Character Creation? Yes or no?
Post replies below or on our Facebook page here https://www.facebook.com/pages/Donkus-Gaming/1536983666578668/ or email me at email@example.com
I would also like suggestions for possible characters, ships, game mechanics, etc, you would like in the game! Similarly, we need a cool sounding name for the game itself!