Jet Combat Wargame Proposal

Hello all! In an attempt to get my creative juices flowing, I’m proposing an idea for a new wargame.

My idea is 1/144 scale jet combat. Probably focusing on hollywood style dogfighting (so not necessarily the most realistic. Think of the “Ace Combat” series of video games or the movie “Top-Gun” as inspiration here) with fast-paced combat and gameplay mechanics akin to something the like “Star Wars: X-Wing” wargame.

As an expression of interest, could you please fill in the poll or comment section and indicate how interested you would be in such a product.

Thank you in advance!

 

Donkus

 

“Mobile Suit Gundam: Skirmish” Out Now!

The new version of “Mobile Suit Gundam: Skirmish” is here!

Update: Added Editable PDF Character Sheet

The current release comes with:

  1. Mobile Suit Gundam Skirmish 1.3 (Current “Core Rules” set
  2. Principality of Zeon Unit Statistics
  3. Earth Federation Forces Unit Statistics
  4. Anti Earth Union Group Unit Statistics
  5. Editable Character Sheet

These rules are completely free (although a donation is welcome if you feel like it!)
Please download and print these documents in order to play the game.

Corrections and errors:

  • The following should be added to the campaign section:

Exhaustion Check: Perform the following check for each pilot in an MS Team:

Roll 2D6 against the value [5 (+/- “Pilot Mind”)]

If the die result is lower than that value, the pilot passes the exhaustion check. If the die result is that value or higher, than the pilot loses the exhaustion check.

If a unit passes their exhaustion check, they proceed as normal.
If a unit loses their exhaustion check, they are removed from the game.
An MS Team with no remaining pilots as a result of this check is removed from the game.”

Please note: All previous releases of the game are incompatible with this newest rule set. If you wish to download older, incompatible versions of the rules, please click the following link: https://donkusgaming.wordpress.com/2015/09/13/gundam-skirmish-archive/

This post will be updated as new Unit Statistics are made available for use in game.

I hope you enjoy the game and will continue to support “Mobile Suit Gundam: Skirmish” into the future!

Sincerely,

Liam Thomas (donkusgaming)

New ideas for wargames, vote now!

I hope my readers have been enjoying the games I have created so far! I’m pleased to announce that I have a couple of ideas prepared for a few wargames!

So tell me, which of these rule systems would you prefer first?

– A 1/144 scale Jet Fighter air combat game featuring squadrons and missions to carry out.

– Or a 28mm scale Wild West shootout game using standard playing cards as a unique game mechanic?

“Blood & Bounty” 1.1 Out Now!

Attention: Updated version contains an errata for the “loyalty” mechanic. My sincere apologies.

Hello everyone!

My latest wargame, Blood & Bounty: A short life, but a merry one!” is now out! Get it at the link below!

Blood & Bounty 1-1

“Blood & Bounty” is a pirate themed 28mm wargame that features over 50 pages of rules and statistics for reenacting the swashbuckling skirmishes of the Golden Age of Piracy! The game includes:

  • 5 Factions
    (Royal Navy, Marine Royale, Real Armada Espanola, Merchantmen & Traders, and Pirates & Privateers.)
  • Full rules for simulated sailing and combat with multiple vessels
  • Boarding actions with hectic hand-to-hand and ranged combat
  • Historical and fictional pirate characters
  • A fleshed-out campaign mode for battling across the tropical Caribbean with multiple players

And much more!

I look forward to hearing what you guys think!

Author: Liam Thomas (DonkusGaming)

“Blood & Bounty” release date soon!”

Ahoy, lubbers! Just letting you know that “Blood & Bounty” is nearly finished! The game mechanics are essentially complete and I’m primarily working on the campaign mode and special rules and statistics for historical pirates.

My estimate may be a little off, but I’m assuming that the game should be ready on this website at approximately 3:00pm AEST this Wednesday. Woo!

Good progress on our Pirate game!

Been hard at work on the rules today for about 5 hours! I must say, this is very quickly becoming a fairly ambitious project. Over 7000 words already, gulp!

Roll call for pirates and more! I am currently planning the following characters and crew ( for those up on their pirate history! ): Anne Bonny, Ben Hornigold, Captain Maynard, Black Bart, Blackbeard, Calico Jack, Charles Vane, Emanuel Wyyne, Edward Ballamy, Edward Low, Stede Bonnet, and Mary Read.

Added: Embarking/disembarking, dozens of explanatory diagrams, boarding ships, ramming, broadsides, swimming, draught rules, more weapon variety and ammo types, misc.