Here is the latest and most up-to-date release of Mobile Suit Skirmish! Many thanks to the talented team over at our official forums: http://mobilesuitskirmish.proboards.com/ for the efforts involved! Please visit there for army lists and up-to-date units!
Just giving you an update today to let you know that I’ve decided (for the time being) to invest more time and energy into working on the other projects I’m working on at the moment.
However, I still love and want to support this game as best as I can. Which is why I have a cool proposal. We’re going to try making new universal army lists for the game as a community! Joy!
So here’s the plan! Later today (possibly tomorrow if I’m late!) I will release a “Unit Kit” that will show you the guidelines for how to create new units to add to the game! This will include stats for the various weapons, armour classes, points calculation, a template to fill in, etc. It will be based off of the i formation I gave beta testers, but now it will be public knowledge!
The community can them e-mail me submissions for new units and I can add them into a test army list! We can then discuss what units need to change, be removed, etc! I think it should be pretty fun!
Sorry in advance for this information, I just really want to try working on my other project for a time. To make ya’ll feel better, here’s a picture of my cat:
These rules are completely free (although a donation is welcome if you feel like it!)
Please download and print these documents in order to play the game.
Corrections and errors:
The following should be added to the campaign section:
“Exhaustion Check: Perform the following check for each pilot in an MS Team:
Roll 2D6 against the value [5 (+/- “Pilot Mind”)]
If the die result is lower than that value, the pilot passes the exhaustion check. If the die result is that value or higher, than the pilot loses the exhaustion check.
If a unit passes their exhaustion check, they proceed as normal.
If a unit loses their exhaustion check, they are removed from the game.
An MS Team with no remaining pilots as a result of this check is removed from the game.”
Good news everyone! The rules for the latest version of Mobile Suit Gundam: Skirmish are complete!
I have mixed news though: In an effort to please everyone, I’m attempting to expand the current selection of mobile suits available for use in game by oh… 300%. Literally. So! This means you’ll now be able to access units from ZZ Gundam, Stardust Memory, Char’s Counterattack, Gundam Build Fighters and Gundam SEED, in addition to ALL previously released units! Huzzah! This should now be possible thanks to the flexibility of the new rules!
However, development of these units takes a long time, and although I am trying my best to write them as soon as possible for all of you, they will have to be released in “Waves.” I apologise to everyone who wanted all of the units of the game within the same document. Until development of all the units is finished, I will be releasing the unit statistics seperately, one at a time, as I want to avoid everyone having to print out a 70 page document, then you will have the option of downloading an “All-In-one” package!
Wave 1 will launch within the next few days and should contain;
The new rules in a PDF document.
“Earth Federation Forces” Unit Statistics PDF document.
“Principality of Zeon” Unit Statistics PDF document.
Future “Waves” will be released on a “When they’re done” basis, but hopefully shouldn’t take exceptionally long! Look forward to Zeta and ZZ Gundam next!
I would also like to again remind everyone that once the new ruleset (with wave 1) is released, I will be discontinuing previous versions of the game. This is to avoid confusion. Thank you for your understanding!