Something a little different!

No guesses as to what wargame concept I’m dabbling with now, huh?

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Mobile Suit Gundam: Skirmish ver 1.3

Hey everyone. Big update for Gundam Skirmish today. Sorry about the lack of updates, I’ve been a bit busy recently. I aim to write some more unit sheets for you all eventually, which will make a nice break from the normal routine!

Anywho, here is the newest version of the “Mobile Suit Gundam: Skirmish” Core Rules:

Mobile Suit Gundam Skirmish 1.3

Corrections:

The following should be added to the campaign section.

Exhaustion Check: Perform the following check for each pilot in an MS Team:

Roll 2D6 against the value [5 (+/- “Pilot Mind”)]

If the die result is lower than that value, the pilot passes the exhaustion check. If the die result is that value or higher, than the pilot loses the exhaustion check.

If a unit passes their exhaustion check, they proceed as normal.
If a unit loses their exhaustion check, they are removed from the game.
An MS Team with no remaining pilots as a result of this check is removed from the game.”

There is also now an editable character sheet that should prove useful:

Editable Character Sheet

There’s tonnes of neat little updates in this version, following your suggestions. These include (but are not limited to):

  • Changes to the “Shield Break” system.
  • Weather and environmental effects
  • Random terrain generation
  • Extra levels, mods and traits
  • I-Field/Beam Shield Overhaul (Changes to these abilities in the statistics to come shortly, but you’ll manage.)
  • Air Unit changes.

And more!

I hope you enjoy the new additions and changes to the game!

New Gundam Skirmish version with unit creation guide included!

Hey all!

You can now attempt to make your own units for “Mobile Suit Gundam: Skirmish” using version 1.2 with the Custom Unit Creation Guide included! Hooray!

Get it at the link below (or at the main download post!):

“Mobile Suit Gundam Skirmish” Core Rules (1.2) with “Custom Unit Creation Guide.”

I hope you enjoy it!

Update for adding your own units to the game!

Hey guys!

Just giving you an update today to let you know that I’ve decided (for the time being) to invest more time and energy into working on the other projects I’m working on at the moment.

However, I still love and want to support this game as best as I can. Which is why I have a cool proposal. We’re going to try making new universal army lists for the game as a community! Joy!

So here’s the plan! Later today (possibly tomorrow if I’m late!) I will release a “Unit Kit” that will show you the guidelines for how to create new units to add to the game! This will include stats for the various weapons, armour classes, points calculation, a template to fill in, etc. It will be based off of the i formation I gave beta testers, but now it will be public knowledge!

The community can them e-mail me submissions for new units and I can add them into a test army list! We can then discuss what units need to change, be removed, etc! I think it should be pretty fun!

Sorry in advance for this information, I just really want to try working on my other project for a time. To make ya’ll feel better, here’s a picture of my cat:

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Let’s build new armies together! Huzzah!

“Even Death May Die,” update and questions.

Well, “Even Death May Die” is entering the last stages of it’s conception right now! Right now I’m working on a “Campaign Map” mode for the game! However, I’m not so sure about whether I should keep it, scrap it, or replace it with a “Random Scenario Generator” instead. The last one might actually be a good option, because it would allow me to add in a bunch of the things I wanted in the campaign, but it would be a lot easier to write.

What do you guys think?

Also, as a bonus, I made you guys a nice sample map that you might like to use if the campaign mode ever gets off the ground!

Even Death May Die Sample Map

More news soon!

Update on “Even Death May Die”

Wow guys, I had some massive surges of inspiration today for our 28mm Zombie game! The game is now about 70% done, I estimate, and had a complete rewrite not once, but twice!

The game now utilises a D8 system as a compromise between the simplicity of D6, and the range of D12. The game will also have rules for several types of factions (survivors, zombies, bandits and military.) and even a campaign game option.

I know there’s tons of competition for 28mm zombie games, but I hope you guys will be willing to give mine a shot! I aim to make it as fun and simple as possible, while keeping enough complexities to make it interesting and engaging. I think I have succeded to a good extent! (*knocks on wood*)